Renders of my final submission for the allegorithmic procedural contest. Done and rendered in substance designer with iRay.
Image Heavy-Textures, props, and Personal - First Post (sorta) - Polycount Forum
Broken Stone Floor , Jared Sobotta on ArtStation at https://artstation.com/artwork/broken-stone-floor-9e5a6205-0218-4870-ad99-4738c5fdb57f
Zbrush and Mudbox Sculpts :
Zbrush and Mudbox Sculpts - Texture and Shader
Did a LiveStream of my texture workflow. link is here if you like to see how i texture everyday at work. hope you enjoy :) https://livestream.com/accounts/17898894/events/4896140/videos/113968553