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What Are You Working On? 2014 Edition - Page 252 - Polycount Forum

WIP. Update for antarctic scene. This time about shaders and lighting. Rendered in UDK. My attempt to make Custom Physically Plausible shading (PBR Physically Based rendering) inside Unreal engine. As well realization of my thoughts about data sharing on big levels. Basically all values across all materials are shared and controlled through material utilities, mostly same tiled texures used across every surface in world space. Adding new asset is just about importing mesh and normal map…

Tilable Textures Sheet, Pierre-Dante Delboulle on ArtStation at

ArtStation - Damaged pillar PBR , david garrett

PBR Substance Material - Bare Metal

Material - Bare Metal