REF / SHADERS

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ArtStation - Damaged pillar PBR , david garrett

ArtStation - Damaged pillar PBR , david garrett

What Are You Working On? 2014 Edition - Page 252 - Polycount Forum

What Are You Working On? 2014 Edition - Page 252 - Polycount Forum

Tilable Textures Sheet, Pierre-Dante Delboulle on ArtStation at http://www.artstation.com/artwork/tilable-textures-sheet

Tilable Textures Sheet, Pierre-Dante Delboulle on ArtStation at http://www.artstation.com/artwork/tilable-textures-sheet

Material - Bare Metal

PBR Substance Material - Bare Metal

Material - Bare Metal

WIP. Update for antarctic scene. This time about shaders and lighting. Rendered in UDK.  My attempt to make Custom Physically Plausible shading (PBR Physically Based rendering)  inside Unreal engine. As well realization of my thoughts about data sharing on big levels. Basically all values across all materials are shared and controlled through material utilities, mostly same tiled texures used across every surface in world space.  Adding new asset is just about importing mesh and normal map…

WIP. Update for antarctic scene. This time about shaders and lighting. Rendered in UDK. My attempt to make Custom Physically Plausible shading (PBR Physically Based rendering) inside Unreal engine. As well realization of my thoughts about data sharing on big levels. Basically all values across all materials are shared and controlled through material utilities, mostly same tiled texures used across every surface in world space. Adding new asset is just about importing mesh and normal map…

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