Study_Tileable texture , Daniel DongHyun Kim on ArtStation at https://www.artstation.com/artwork/study_zbrush-tiling

Study_Tileable texture , Daniel DongHyun Kim on ArtStation at https://www.artstation.com/artwork/study_zbrush-tiling

Hand Painted Lava Wall Texure, Terrance Finley-Moore on ArtStation at…

Hand Painted Lava Wall Texure, Terrance Finley-Moore on ArtStation at…

HOSSEIN DIBA - Hey guys, I thought it might be useful to talk a little about making diffuse map for character's head. It always is a better way to fully paint your maps but sometimes the projects you are working for don't give you enough time to do that. I think the best solution here is to paint over on a ref photo and make it as flat as possible with zero specularity, and then you can use it to make your maps. Example:

HOSSEIN DIBA - Hey guys, I thought it might be useful to talk a little about making diffuse map for character's head. It always is a better way to fully paint your maps but sometimes the projects you are working for don't give you enough time to do that. I think the best solution here is to paint over on a ref photo and make it as flat as possible with zero specularity, and then you can use it to make your maps. Example:

-- Share via Artstation iOS App, Artstation © 2015

-- Share via Artstation iOS App, Artstation © 2015

ArtStation - Uncharted 4: Various Materials, Rogelio Olguin

ArtStation - Uncharted 4: Various Materials, Rogelio Olguin

uncharted 4, uncharted, naughty dog, gamedev, game development, game design, materials, keyshot, zbrush, 3ds max, b2m, substance designer, allegorithmic, quixel, mari

uncharted 4, uncharted, naughty dog, gamedev, game development, game design, materials, keyshot, zbrush, 3ds max, b2m, substance designer, allegorithmic, quixel, mari

ArtStation - Uncharted 4: Various Materials, Rogelio Olguin

ArtStation - Uncharted 4: Various Materials, Rogelio Olguin

ArtStation - iRay Renders - Substance Mossy Rock., Pierre FLEAU

ArtStation - iRay Renders - Substance Mossy Rock., Pierre FLEAU

ArtStation - Uncharted 4: City Chase Materials, Rogelio Olguin

ArtStation - Uncharted 4: City Chase Materials, Rogelio Olguin

Roman Parade Helmet Mask  This gilded mask, once part of a helmet, was dredged from the Waal River at Nijmegen, Netherlands in 1915. It dates to the second half of the first century AD.

Roman Parade Helmet Mask This gilded mask, once part of a helmet, was dredged from the Waal River at Nijmegen, Netherlands in 1915. It dates to the second half of the first century AD.

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