This image gives more of an example of the level I am going for but also shows some spike rock assets that I could also create for my level adding hazards and more of a natural look to the celling of the cave.
[WIP] Sci-Fi Cave Environment - Page 2 - Polycount Forum
GameDevZombie on Twitter: "Here's some low poly rocks I made. Actually, sculpting ain't too bad. :)) #gamedev #ue4 #unity3d http://t.co/ZgAgRZE4Re"
Some Zbrush and Max Work - Page 30. This is the type of pillar I am going to try and create.