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Stylized Carved Stone Wall by Julien Friedrich via

ArtStation - cave/mine, Bobby Rice

神小明的照片 - 微相册

This image gives more of an example of the level I am going for but also shows some spike rock assets that I could also create for my level adding hazards and more of a natural look to the celling of the cave.

[WIP] Sci-Fi Cave Environment - Page 2 - Polycount Forum

GameDevZombie on

GameDevZombie on Twitter: "Here's some low poly rocks I made. Actually, sculpting ain't too bad. :)) #gamedev #ue4 #unity3d"

Some Zbrush and Max Work - Page 30. This is the type of pillar I am going to try and create.