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Environment Artist at Naughty Dog

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I had the chance to be part of the amazing environment team here at Naughty Dog…

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Environment Artist at Naughty Dog

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Artist and CEO at PurePolygons Inc.

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Environment Artist at Naughty Dog

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Checkout the rest of my Uncharted 4 levels…

Checkout the rest of my Uncharted 4 levels…

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Checkout the rest of my Uncharted 4 levels…

This was the small section from the E3 demo I was responsible for. I modeled out the ground and a few of the props as well as a few buildings. Most of the geo was kitbashed from existing models. The original block mesh in the WIP pictures was setup by Kurt Margenau. Shader / Texture work was done by Heather Cerlan.

I was happy to be part of the team that helped bring this new driving gameplay area to life. I was responsible for modeling some of the boulders and cliffs, two of the towers, and the several large chunks of terrain. The rest of the props / plants were laid out by me using slightly modified versions from other locations in the game. Overall modeling for the jeep level was a collaboration between myself and Anthony Vaccaro. Shader / Texture work was done by Heather Cerlan, and Genesis…