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Fight Scene by Sean Coleman. A three week animation test. The models are modified versions of the free Norman Rig with custom pieces added and rigged. The lantern and pistol models were created by me.

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Mark Cosio DemoReel 2014

Mark Cosio Animator at Monolith Studios markcosio@hotmail.com Here’s some of my work from Shadow of Mordor. I am an animator for Monolith Studios and my key roles on this project was mocap clean up, hand keying animations, mocap acting and combat choreography. A majority of the work shown here was done with mocap as a base to start with and then altered pretty heavily afterwards and polished. Other animations were just hand keyed work or a mix of hand keyed and mocap.

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Animation Cartoon Jump Pratice

Haven't really done anything even remotely cartoony so here is my stepping stone into it... It's not really pushed but I felt like it was a good start for leading into next test. Keep checking this space as there will be others in the coming weeks. Rig via Animation Mentor

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A selection of my Animation work, showcasing character performance. More to come soon!

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Mery Project - Animation by Martín C. Amorós

Animation by Martín C. Amorós https://vimeo.com/martinamoros Mery Project Team: - Modeling, Look Development, Dynamic hair, Lighting & Compositing - Jose Manuel García https://vimeo.com/jositiko - Character Setup & Tools Development - Antonio Méndez Lora https://vimeo.com/user4592929 www.meryproject.com

Big Hero 6 Animation Demo Reel - Michael Woodside

This is all of my work from Disney's Big Hero 6!

acting animation breakdown

I did this animation during the Animsquad winter term workshop and I wanted to share with you. Thanks to Animsquad and my mentor Brian Scott.

The Elf Shot Progression

The first think i wanted to do is to determine the cameras position and the entire flow of the shot so i did a simple Animatic where i had the character in position, and i could see the shot flow ,as well as seeing whether my thoughts were working. simply I'm very obsessed with blocking. and i love staying in Blocking stage as much as i could so i get to nail down every thing i want to see in the shot.. i shoot lots of video reference for my self. playing the two roles .where ...