Animation by Martín C. Amorós  https://vimeo.com/martinamoros Mery Project Team: - Modeling, Look Development, Dynamic hair, Lighting & Compositing - Jose Manuel García  https://vimeo.com/jositiko - Character Setup & Tools Development - Antonio Méndez Lora  https://vimeo.com/user4592929  www.meryproject.com

Animation by Martín C. Amorós https://vimeo.com/martinamoros Mery Project Team: - Modeling, Look Development, Dynamic hair, Lighting & Compositing - Jose Manuel García https://vimeo.com/jositiko - Character Setup & Tools Development - Antonio Méndez Lora https://vimeo.com/user4592929 www.meryproject.com

Fight Scene by Sean Coleman. A three week animation test. The models are modified versions of the free Norman Rig with custom pieces added and rigged. The lantern and pistol models were created by me.

Fight Scene by Sean Coleman. A three week animation test. The models are modified versions of the free Norman Rig with custom pieces added and rigged. The lantern and pistol models were created by me.

Mark Cosio Animator at Monolith Studios markcosio@hotmail.com  Here’s some of my work from Shadow of Mordor.  I am an animator for Monolith Studios and my key roles on this project was mocap clean up, hand keying animations, mocap acting and combat choreography.  A majority of the work shown here was done with mocap as a base to start with and then altered pretty heavily afterwards and polished.  Other animations were just hand keyed work or a mix of hand keyed and mocap.

Mark Cosio Animator at Monolith Studios markcosio@hotmail.com Here’s some of my work from Shadow of Mordor. I am an animator for Monolith Studios and my key roles on this project was mocap clean up, hand keying animations, mocap acting and combat choreography. A majority of the work shown here was done with mocap as a base to start with and then altered pretty heavily afterwards and polished. Other animations were just hand keyed work or a mix of hand keyed and mocap.

This is all of my work from Disney's Big Hero 6!

This is all of my work from Disney's Big Hero 6!

kahye hwang

kahye hwang

Haven't really done anything even remotely cartoony so here is my stepping stone into it... It's not really pushed but I felt like it was a good start for leading into next test.  Keep checking this space as there will be others in the coming weeks.  Rig via Animation Mentor

Haven't really done anything even remotely cartoony so here is my stepping stone into it... It's not really pushed but I felt like it was a good start for leading into next test. Keep checking this space as there will be others in the coming weeks. Rig via Animation Mentor

I did this animation during the Animsquad winter term workshop and I wanted  to share with you. Thanks to Animsquad and my mentor Brian Scott.

I did this animation during the Animsquad winter term workshop and I wanted to share with you. Thanks to Animsquad and my mentor Brian Scott.

A selection of my Animation work, showcasing character performance. More to come soon!

A selection of my Animation work, showcasing character performance. More to come soon!

The first think i wanted to do is to determine the cameras position and the entire flow of the shot so i did a simple Animatic  where i had the character in position, and i could see  the shot flow ,as well as seeing whether my thoughts were working.  simply I'm very obsessed with blocking. and i love staying in Blocking  stage as much as i could  so i get to nail  down every thing i want to see in the shot.. i shoot  lots of video reference for my self. playing the two roles .where ...

The first think i wanted to do is to determine the cameras position and the entire flow of the shot so i did a simple Animatic where i had the character in position, and i could see the shot flow ,as well as seeing whether my thoughts were working. simply I'm very obsessed with blocking. and i love staying in Blocking stage as much as i could so i get to nail down every thing i want to see in the shot.. i shoot lots of video reference for my self. playing the two roles .where ...

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