Textures

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Mary - Breakdowns, Vincent Ménier on ArtStation at https://www.artstation.com/artwork/0gNYV Digital Sculpting, Character Design, Maya, Animation, 3d Character, Ideas, Software, Character Rigging, Topology
Mary - Breakdowns, Vincent Ménier
Mary - Breakdowns, Vincent Ménier on ArtStation at https://www.artstation.com/artwork/0gNYV
Metal Metal, Texture, Metal Texture, 3ds Max Tutorials, Metals, 3d Model, Airbrush, Blender 3d, 3ds Max
Pixel Lab Material Pack! - The Pixel Lab
Metal
Steven Skidmore – Environment Artist » Tiling Textures Environmental Art, Technical Artist, Materials And Textures, Normal Map, Game Textures, Rock Textures, Texture Mapping
Steven Skidmore
Steven Skidmore – Environment Artist » Tiling Textures
Complex Material Tutorial | Marmoset: Concept Art, Rendering, Metal Drawing, Digital Art Tutorial, Boards
Tutorials & Resources | Marmoset | Digital painting tutorials, Painting tutorial, Digital art tutorial
Complex Material Tutorial | Marmoset:
Stylized Textures - Texture and Shader Textures Patterns, Texture Painting, Texture Drawing, Texture Art, Hand Painted Textures
Texture and Shader
Stylized Textures - Texture and Shader
G'day mates, The Overwatch beta was a blast and the game looks simply gorgeous. Inspiration, Game Environment, Technical
Technical Study: Overwatch [Image heavy]
G'day mates, The Overwatch beta was a blast and the game looks simply gorgeous.
ArtStation - Making of Samus Aran Zero Suit, Allan Lee Art, Zero, Batman, Suits, Samus Aran Zero Suit, Samus Zero, Samus Aran, Game Character, Samus
Samus Aran Making of , Allan Lee
ArtStation - Making of Samus Aran Zero Suit, Allan Lee
Tutorial: PBR Texture Conversion By Joe “EarthQuake” Wilson In this tutorial, I’m going to demonstrate how content created for traditional shaders can be converted to PBR shaders, how to convert co... Videos, Python, Workflow, Earthquake, Infographic, Reference, Texture Words
Tutorials & Resources | Marmoset
Tutorial: PBR Texture Conversion By Joe “EarthQuake” Wilson In this tutorial, I’m going to demonstrate how content created for traditional shaders can be converted to PBR shaders, how to convert co...
Geralt - texturing tutorial with Quixel Suite, Georgian Avasilcutei on ArtStation at https://www.artstation.com/artwork/VkP28 3d, 3d Modeling Tutorial, Unreal Engine, Character Modeling
ArtStation - Explore
Geralt - texturing tutorial with Quixel Suite, Georgian Avasilcutei on ArtStation at https://www.artstation.com/artwork/VkP28
Breakdown of SciFi Cylinder tunnel. - Polycount Forum Sci Fi, Scifi Corridor, Barrel Texture, Sci, Cylinder, Tunnel
Breakdown of SciFi Cylinder tunnel.
Breakdown of SciFi Cylinder tunnel. - Polycount Forum
What Are You Working On? 2015!!! - Page 70 - Polycount Forum Models, Light Texture, Design Language, Light, Physically Based Rendering
What Are You Working On? 2015!!! - Page 70
What Are You Working On? 2015!!! - Page 70 - Polycount Forum
Physically based rendering in games - Page 8 - Polycount Forum Game Engine, 3d Visualization, Thesis, 3d Design
Physically based rendering in games - Page 8
Physically based rendering in games - Page 8 - Polycount Forum
Low poly animal fur tutorial, Nikita Volobuev on ArtStation at https://www.artstation.com/artwork/3m9qD Low Poly Games, Zbrush Character, Low Poly 3d, Zbrush Tutorial
Low poly animal fur tutorial, Nikita Volobuev
Low poly animal fur tutorial, Nikita Volobuev on ArtStation at https://www.artstation.com/artwork/3m9qD
HAIR!? - Polycount Forum Tutorials, Poly
HAIR!?
HAIR!? - Polycount Forum
Blair Armitage's Baiken's hair https://www.artstation.com/artwork/ndkm9 2d, Draw, Zbrush Hair, Low Poly Models, Model Face, Art Tutorials, Model
.
Blair Armitage's Baiken's hair https://www.artstation.com/artwork/ndkm9
armed soldier done in zbrush and keyshot (breakdown on Pg 2) - Page 3 Digital Art, Motion Graphics, Soldier, Arms, Figure Study, Process
armed soldier done in zbrush and keyshot (breakdown on Pg 2)
armed soldier done in zbrush and keyshot (breakdown on Pg 2) - Page 3
Refraction IOR examples Cinema 4d, Refraction, Reflection And Refraction, Rendering Techniques, Vray Tutorials
Documentation - Global Site
Refraction IOR examples
Chain-Mail For MicroMesh, Aleksandr Bobrishev on ArtStation at https://www.artstation.com/artwork/aLJW9 Chain Mail, Metal Working, Chainmaille, Chainmail Armor, Armour, Blacksmithing, Armor Concept
Chain-Mail For MicroMesh, BOBRYSHEV ALEKSANDR
Chain-Mail For MicroMesh, Aleksandr Bobrishev on ArtStation at https://www.artstation.com/artwork/aLJW9
Dispersion 2 Photoshop Action - Photo Effects Actions Photoshop Actions, Photoshop Effects, Photoshop Editing, Photoshop Tips, Photography Editing, Photoshop Techniques, Photoshop Illustrator, Photoshop Tutorial, Photoshop Photography
Dispersion 2 Photoshop Action
Dispersion 2 Photoshop Action - Photo Effects Actions
G Surface Textures, Texture Packs, Texture Images
Texture and Shader
G
Physically Based Rendering - A Practical Workflow for 3D Artists - Featuring Substance Painter Video Game, Hard Surface Modeling, 3d Artist
YouTube
Physically Based Rendering - A Practical Workflow for 3D Artists - Featuring Substance Painter
Architecture Models, Pixel Art, Graffiti, 2d Game Art
「マテリアル(質感)練習+おまけ」/「ラ... ★ || CHARACTER DESIGN REFERENCES (www.facebook.com/CharacterDesignReferences & pinterest.com/characterdesigh) • Love Character Design? Join the Character Design Challenge (link→ www.facebook.com/groups/CharacterDesignChallenge) Share your unique vision of a theme every month, promote your art and make new friends in a community of over 20.000 artists! || ★ Painting & Drawing, Graphic Design, Design Reference, Digital Artist
花瓣网-セイン」の漫画 [pixiv]
「マテリアル(質感)練習+おまけ」/「ラ... ★ || CHARACTER DESIGN REFERENCES (www.facebook.com/CharacterDesignReferences & pinterest.com/characterdesigh) • Love Character Design? Join the Character Design Challenge (link→ www.facebook.com/groups/CharacterDesignChallenge) Share your unique vision of a theme every month, promote your art and make new friends in a community of over 20.000 artists! || ★
RAD Environment Team, The Order: 1886 Art Dump - Page 6 - Polycount Forum Wood, Wood Texture, Wood Floors, Flooring, Christopher Wood, Cube, Barn House Decor
RAD Environment Team, The Order: 1886 Art Dump - Page 6
RAD Environment Team, The Order: 1886 Art Dump - Page 6 - Polycount Forum
Substance Designer Sketchbook Linoleum Flooring, Game Development, Modern Flooring, Wooden Flooring
Adobe Community
Substance Designer Sketchbook