Virtual Reality Exhibitions

This board gathers info on artists who have been using VR technology or producing work to engage in a critical discourse of its impact.
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"Live Park" (S. Korea) World's first interactive 4D avatar theme park. 'Live Park' enables visitors to experience a virtual world previously only seen in movies like 'Minority Report' and 'Avatar'. Mixed reality architecture allows the visitor to create an avatar and become the main character in a unique adventure.    #futuretrips

"Live Park" (S. Korea) World's first interactive 4D avatar theme park. 'Live Park' enables visitors to experience a virtual world previously only seen in movies like 'Minority Report' and 'Avatar'. Mixed reality architecture allows the visitor to create an avatar and become the main character in a unique adventure. #futuretrips

Created by web design company d’strict and located at the Kintex Center in South Korea, Live Park is the world’s first 4D art park. Using today’s technologies such as Kinect, RFID-enabled bracelets and data sensors, it blends reality with virtuality to immerse the user and his avatar (created upon entering the park) into a virtual reality. It comprises 16 interactive installations such as hologram performances, 360-degree stereoscopic cinema, projection square game, & augmented reality.

Created by web design company d’strict and located at the Kintex Center in South Korea, Live Park is the world’s first 4D art park. Using today’s technologies such as Kinect, RFID-enabled bracelets and data sensors, it blends reality with virtuality to immerse the user and his avatar (created upon entering the park) into a virtual reality. It comprises 16 interactive installations such as hologram performances, 360-degree stereoscopic cinema, projection square game, & augmented reality.

Sonomorphic Mirror - Geoffrey Lillemon / Salvador Breed / Iris van Herpen / Nick Knight #Sonomorphic #Mirror

Sonomorphic Mirror - Geoffrey Lillemon / Salvador Breed / Iris van Herpen / Nick Knight #Sonomorphic #Mirror

Skull made of repurposed skateboard decks - Haroshi, 2013  "Virtual Reality Gallery II" Exhibition at Jonathan Levine Gallery #skull #art

Skull made of repurposed skateboard decks - Haroshi, 2013 "Virtual Reality Gallery II" Exhibition at Jonathan Levine Gallery #skull #art

The Virginia Museum of Fine Arts unveils its much-anticipated "Picasso: Masterpieces from the Musée National Picasso, Paris" show on February 19. But art fans on the East Coast may not even have to make the trip down to Richmond to see the blockbuster. That's because Picasso just zoomed into the "augmented reality" age: Virtual versions of the exhibition will open at locations in New York, Philadelphia, and Washington, D.C., not to mention at all 33 Richmond-area Starbucks.

Virginia Museum Launches "Augmented Reality" Picasso Shows in New York, Philadelphia, D.C., Starbucks

The Virginia Museum of Fine Arts unveils its much-anticipated "Picasso: Masterpieces from the Musée National Picasso, Paris" show on February 19. But art fans on the East Coast may not even have to make the trip down to Richmond to see the blockbuster. That's because Picasso just zoomed into the "augmented reality" age: Virtual versions of the exhibition will open at locations in New York, Philadelphia, and Washington, D.C., not to mention at all 33 Richmond-area Starbucks.

Second Life is an online virtual world developed by Linden Lab. It was launched on June 23, 2003.

Second Life is an online virtual world developed by Linden Lab. It was launched on June 23, 2003.

Sander Veenhof and Mark Skwarek cordially invite you to the "WeARinMoMA" exhibition in the MoMA NY, featuring augmented reality art in its proper context: a contemporary art museum.  At the same time, the 'art invasion' annex exhibition showcases the radical new possibilies and implications Augmented Reality is bringing to the cultural and creative field.  PS  The MoMA is not involved yet

Sander Veenhof and Mark Skwarek cordially invite you to the "WeARinMoMA" exhibition in the MoMA NY, featuring augmented reality art in its proper context: a contemporary art museum. At the same time, the 'art invasion' annex exhibition showcases the radical new possibilies and implications Augmented Reality is bringing to the cultural and creative field. PS The MoMA is not involved yet

Chris Melissinos is the curator of The Art of Video Games exhibition at the Smithsonian American Art Museum. For more information, visit http://www.americanart.si.edu/taovg

Chris Melissinos is the curator of The Art of Video Games exhibition at the Smithsonian American Art Museum. For more information, visit http://www.americanart.si.edu/taovg

Mi Yuming's 'Between Reality and Virtuality' art exhibition blows my mind

Mi Yuming's 'Between Reality and Virtuality' art exhibition blows my mind

Virtual Reality Application Center (VRAC) C6 Installation.  Designed by Brooks Borg Skiles Architecture Engineering LLP

Virtual Reality Application Center (VRAC) C6 Installation. Designed by Brooks Borg Skiles Architecture Engineering LLP

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